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Black Mage spells

Written by fuying on June 01, 2009 15:20

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Now a chance to look at some of the Black Mages basic sets of spells, the primary use and objective having already being discussed here I will detail some of the basic spells

Enfeebling:

Bind - Holds the enemy, allows you to cast without geting hit

Blind - Decreases attack accuracy, quite useful considering its MP cost

Poison - Does damage over time, good but I prefer dia

Sleep - Puts the enemy to sleep, good for running

Shock, Burn, Choke, Drown - Lowers an enemy's stat and does damage over timeAlso lowers an enemies resistance to one element; Note, you can only have one of these on at once.

Enhancing:

Elemental Spikes - Does Elemental damage when you're hit, not good

Dark:

Bio - Lowers attack and does damage over time, high MP cost

Drain - Absorbs HP from the enemy, very good, long recharge time

Aspir - Absorbs MP from the enemy, very good, long recharge time

Elemental:

All elemental - Incredibly Good, the spells you cast most

Spirit:

Warp - Instantly transports you to your home point, nifty!

Escape - Intsantly teleports your party to the enterance of a dungeon

Warp - Instantly Teleports you to your homepoint.

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